So, normal Pokemon trainers can buy items - why shouln't IPA trainers get the same opportunity? You may not need healing items because of the Infinity Potions, but we've got some other stuff here. Also, keep in mind that this is purely experimental at this point, and as such, the stock is limited. What's listed below... that's all there is right now.
The currency used is IC - Impossible Cash. You get 500 IC for defeating a gym leader - if you've got two badges, you've got 1000 IC. It's just invisible. I swear. IC isn't exchanged in normal trainer battles, though bets can be made. If you're both willing to give half your cash should you lose, you're welcome to do so. And obviously, you don't get anything from Wild IPA unless, say, you've got a Star Dust Coin or you use Pay Day.
So for now, here are your options. I'm gonna change the system a bit since I'm editting around in here anyway... unlike IPA, there are more than one of each item listed here. Which means you can buy more than one of each item at a time if you've got the cash... but the stock does change pretty often.
Also, check back here every once in a while, because sometimes there will be special sales...
--Stock as of February 18--
IPA Ball - 300 IC. Used for capturing Wild IPA
AIPA Ball - 600 IC. IPA's Great Ball.
Star Dust Coin - 500 IC. Causes Wild IPA to drop IC somehow. It's... currently being researched.
TM28 Dig - 800 IC. Teaches Dig (Type: Ground, Power: 60, Accuracy: 100, Effect: Attacks on second turn, can't be hit on first turn)
TM34 Shock Wave - 400 (Usually 800) IC. Teaches Shock Wave (Type: Electric, Power: 60, Accuracy: 100, Effect: Always hits target)
Ever Candy - 250 (Usually 400) IC. Feeding this to an evolved IPA causes it to revert to its previous form. Feeding it to an unevolved IPA gives it EXP equivalent to two wins, but also prevents evolution until 10 wins.







