MOD V1.0V= lIn time, death comes to all. What matters is not how you die, but how you lived. When you die, will you be able to put your past aside and move on?c1_endc1_endc1_startc1_startc3_endc3_endc3_startc3_startc4_startc4_start chamiel2 creaturepalcus death deathcowl death_checkdeath_checkdeath_enddeath_enddeath_end2death_end2doorpalcusencounterpalcusending_badending_badending_goodending_gooditempalcusjudgementjudgement_badjudgement_badjudgement_goodjudgement_goodlife life_check!life_check"life_end#life_end$life_end2%life_end2&loss'loss_check(loss_check)loss_end*loss_end+loss_end2,loss_end2-love.love_check/love_check0love_end1love_end2love_end23love_end24module5module6mod_start7mod_start8placeablepalcus9relicofdeath:relicoflife;relicofloss<relicoflove=relicofstrength>relicofwisdom?Repute@soundpalcusAstorepalcusBstrengthCstrength_checkDstrength_checkEstrength_endFstrength_endGstrength_end2Hstrength_end2ItheworldbetweenJtheworldbetweenKtheworldbetweenLtriggerpalcusMwaypointpalcusNwisdomOwisdom_checkPwisdom_checkQwisdom_endRwisdom_endSwisdom_end2Twisdom_end2UWjtij7U aF6e!7X :]?d )պ4;>/0d1559 <QA Nq6d5ϔy =->dg5F OA-<5qB  -/6H~Da#&(*N,1WWhbY=\Qa ^dh2c FluI]K0P|}f}~9d oNCS V1.0BW  first_doorD,+  preparingodeatholifeolossoloveostrengthowisdomochamiel_alistar,3? door2_point  /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); object oTarget; oTarget = GetObjectByTag("first_door"); SetLocked(oTarget, FALSE); AssignCommand(oTarget, ActionOpenDoor(oTarget)); AddJournalQuestEntry("preparing", 1, oPC, FALSE, FALSE); AddJournalQuestEntry("death", 1, oPC, FALSE, FALSE); AddJournalQuestEntry("life", 1, oPC, FALSE, FALSE); AddJournalQuestEntry("loss", 1, oPC, FALSE, FALSE); AddJournalQuestEntry("love", 1, oPC, FALSE, FALSE); AddJournalQuestEntry("strength", 1, oPC, FALSE, FALSE); AddJournalQuestEntry("wisdom", 1, oPC, TRUE, FALSE); oTarget = GetObjectByTag("chamiel_alistar"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("door2_point"))); } NCS V1.0B NW_JOURNAL_ENTRYpreparing3 ,8 /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ int StartingConditional() { object oPC = GetPCSpeaker(); int nInt; nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing"); if (nInt >= 1) return FALSE; return TRUE; } NCS V1.0B  second_doorD,+  preparingo /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); object oTarget; oTarget = GetObjectByTag("second_door"); SetLocked(oTarget, FALSE); AssignCommand(oTarget, ActionOpenDoor(oTarget)); AddJournalQuestEntry("preparing", 8, oPC, FALSE, FALSE); } NCS V1.0B NW_JOURNAL_ENTRYpreparing3 ,8 /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ int StartingConditional() { object oPC = GetPCSpeaker(); int nInt; nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing"); if (nInt < 7) return FALSE; return TRUE; } NCS V1.0B NW_JOURNAL_ENTRYpreparing3 ,8 /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ int StartingConditional() { object oPC = GetPCSpeaker(); int nInt; nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing"); if (nInt >= 8) return TRUE; return FALSE; } DLG V3.28\4"V-d5 $ LX    (4@LX   $0 X d     $0<H l     <L p      < L p |     8D hx    4D hx      DLT\         4    ] ^ b c< g h i  m    H     h i m nP r s  w    X        i j n ol s t u v  z    |                A B F G K L  P             i j n o s t  x V W [ \ ` a b  c z {  @      D         L     % , 0 1T  5 L M Q RX  V    \        d        l       6  7 ; < t @   A k  l p q | u  v   z                    ! "  &  '   + Y  Z ^ _  c  d   h               C  D H I  M  N   R                          :  ; ? @  D  E   I                        2  9 = >   B            !DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpPlease, let the six spirits prepare you for the journey ahead. There is nothing more you can do now. Speak to me again once they are finished with you.sI see you have finished speaking with the spirits. I hope their words have helped prepare you for what lies ahead.rbThere is nothing more you can do here. Pass into the next room, there you will be told your fate.rbThere is nothing more you can do here. Pass into the next room, there you will be told your fate.7'Greetings. We have been expecting you.The time has come for you, as it does for all mortals. We know the times, we watch, and we wait. Is there anything else you would like to know?rbI am Chamiel, one of the guides to The World Between. I will help you pass on through this phase.This place is known as The World Between. It is world between that of the living and that of the dead, were souls come to prepare themselves for the afterlife.xhI fear you do not understand. It is not so simple to leave this place. The only way out is to pass on.tdI see that I will need to explain things more clearly. Forgive me for being blunt but you are dead.zWhat you think matters not, I merely state the truth. You are dead but you are not yet ready to pass on to the afterlife.In the next chamber you will find six spirits. Answer their questions and they will prepare you for what lies ahead. From now on, your fate is fully your own. Speak to me again when you are finished....K;It was a waste of time. Hurry and show me what comes next. Yes they did....c3_end...8(Why should I care? I'll be leaving now.#What is this place? Who are you?,What do you mean, expecting?&Yes. How can I leave?#What is this place? Who are you?=-Forget passing on, just guide me to the exit.*What do you mean, pass on?"The World Between?RBVery interesting but I have other things to do. Where's the door?E5If that's the case, hurry and tell me how to pass on.1!No... Does that mean that I'm...'Woohoo! Dead! Hooray!!Oh, alright then.6&Impossible. This is all just a dream.3#Dead? Never! I won't accept this!,No... That can't be true......B2Fine, if only so I can hurry and leave this place.c1_endo_I have no interest in your games. Perhaps I'll play along, if I can find nothing better to do.c1_end-Alright. I'll do as you say.c1_endc1_startc4_startc3_start  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~       "$   !#%&'()+-./13579;=?ACEGIKMOQSUVW*,02468:<>@BDFHJLNPRTXYZ[ITP V3.28=y   (08@HPX`hpx (08@HPX`hpx%0&L'()* 89:dG"H#I$J%1x234562,- . 18 ;<=>+/?/ # BDCk E!K&'(*)!+#,- !"#$L.MAINSTRREFLISTID  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwx-6<  $%  !"#&'()*+,./012345789:;DLG V3.28Sdj,f4 $ LXdp|   $0 Xdp|    HT`      , P`    ( L\       ( L X |    $ HX |    4@ d ;       a b f g0 k l m n o  s    D    "    L     3 4 8 9T = > ? @  D    d          t                  y z ~                       H I M N R  S            (         0       $ % 8 )  *   . _  ` d e @ i  j   n    H    (  ) - . P 2  3   7 ~     X        `       s  t x y h }  ~      p       ]  ^ b c x g   h                              J  K O P  T   U          3 4 8 9 =  >              C D H I M N  R        ) 3 7 8  < S T X Y ] iDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpC3Tell me mortal, do you fear me? Do you fear death?Then you are a fool. All men fear something, you are no exception. If you really believe that you fear nothing, you're deceiving yourself.fVIt matters little to me but you will have trouble accepting your death if you fear it.Many seek to push aside things they wish did not exist. But such a method only leaves you unprepared when that thing comes to pass.Spending too much time dwelling on death while you live can be worse than spending too little. In all things there must be balance.It's true that all fear death, even those who claim they do not. However, there are many different types of fear. What part of death do you fear most?As difficult as it may seem, you must not obsess over the people and things you left behind in the world of the living. You may think of them, and you may pray for them, but there is nothing more you can do for them now so do not let their memory hold you back.It's only natural to fear the unknown, but I am not the one who decides your fate. Continue onwards and you will learn the answer soon enough.You seem to be having difficulty accepting your death. I am afraid that nothing more I say will make any difference. This may very well be one of the greatest challenges you face in the afterlife but I hope that someday you will be able to come to terms with your fate.No matter how ready people think they are, death can still prove hard to accept. However, I believe your mind and heart are in the right place. Take this and remember the things we have spoken of. I wish you well in the afterlife.}mAll mortals face death in different ways. I have said all I have to say. The conclusions are yours to make.6&I fear nothing, death is no exception....;+Seeing as I'm already dead, does it matter?...-Of course. So does everyone.F6Perhaps... It's something I've tried not to dwell on.aQHardly. I just didn't wish to spend my days dwelling on such a depressing topic.C3So I should've spent all my time thinking of death?{kI don't care for your plays at philosophy. I'm already dead, why should I have to listen to such nonsense?XHEither way, it matters little now. But please tell me, what comes next?yiPerhaps so, but it's far too late to change now. Even so, must I really leave everything I loved behind?K;You may be right. I have been avoiding things that I fear.You of course.$The not living part.,Not knowing what comes next.7'Leaving everything and everyone behind.P@No matter what you say I won't accept that. I can't leave them!wgMaybe so. But if I must leave them behind then tell me, what have I to care for now? What comes next?n^You, the spirit of death, can't even tell me of the afterlife? I've had enough of your games.... death_end2YIIf that's the way things are, I must accept it. Thank you for your help.zSad as it may be, I can see the truth in your words. I'll pray that fortune smiles upon them and then I'll take my leave.:*Thank you. I'll think more on your words. death_end... death_check  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~   "  !#$&(*,.02468:<>@BDFHJKMOP%')+-/13579;=?ACEGILNQRUTI V3.28D*<*Q-*   ( 4 @        !-"-#-$-%&'( )MTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedArmorPart_RFootArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandArmorPart_RobeLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListPaletteIDComment deathcowl Death Cowl DeathCowl  !"#$%&'()NCS V1.0B NW_JOURNAL_ENTRYdeath3 ,8 /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ int StartingConditional() { object oPC = GetPCSpeaker(); int nInt; nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYdeath"); if (nInt < 2) return FALSE; return TRUE; } NCS V1.0B7 deathoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingo relicofdeath /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("death", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } CreateItemOnObject("relicofdeath", oPC); } NCS V1.0B  deathoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingo /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("death", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } } ITP V3.28 Xt8 (08@HP !"#$NO(PQRMAINSTRREFLISTID  ITP V3.28 Xt4 (08@HP  !"#$MAINSTRREFIDLIST   NCS V1.0B] -,4 @ /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); ExportAllCharacters(); DelayCommand(2.0, EndGame("")); } NCS V1.0B  j 67- -, 4 @ /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL_GREATER), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), GetLocation(oTarget)); ExportAllCharacters(); DelayCommand(4.0, EndGame("")); } ITP V3.28V@\  @$,4<DLT\dlt| $08@HPX`hpx (08@HPX`hpxO @  S  :TH U V WX7X ?;88t<YZ[F@9]^_\+ab6  * 7 H T e q      !"#$L5d efg0j hik@l!m"n#o$+%p&\q'r(s)t*=w.x/ytz0{1|23v+,->4MAINSTRREFLISTIDNAMERESREF Death Cowl deathcowlRelic of Death relicofdeath Relic of Life relicoflife Relic of Loss relicofloss Relic of Love relicofloveRelic of StrengthrelicofstrengthRelic of Wisdom relicofwisdom  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ %,23   !"#$ &'()*+-./01 48<CIJKOPU5679:;=>?@ABDEFGHLMNQRSTDLG V3.28!l  38G $ LX    ( P\     <H lx    (0+       b c g h$ l m  q i j n o, s t  x    4     H I M N< R S  W    D        L     B C G HT L M  Q    \ d       #  $ ; G K L  P               p q u v z  {                   # 2DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListStartingList nw_walk_wp nw_walk_wpD4Come mortal. It is time for you to learn your fate.Yes. Though there are still parts of life and death that you have yet to fully understand or accept, perhaps someday you will. But for now you have progressed enough to move on. Come and see the fate your life has earned you.D4Come mortal. It is time for you to learn your fate.ueYou have come to an excellent understanding of life and death, yet it is not time for you to pass on.ueYou fate is thus. You will be returned to the world of the living and given one more chance at life.You speak the truth. But the lessons you learned here can be applied in life as well as death. If you think about it, you will come to see that it is people like you who are most worth saving. Now go and make the most of what life you have left.D4Come mortal. It is time for you to learn your fate.qI fear you are not ready, you conversations with the spirits should have shown you as much. There are still many things you need to work though in your own heart and mind before you are able to leave this place behind. Perhaps someday you will be ready but until then you will stay in this place and think back on your life and your decisions. That is your sentence.4$I can pass on to the afterlife then?... ending_good4$I can pass on to the afterlife then?What? But why?I...I can't believe it. Thank you! But...what have I done to deserve this? I learned from the spirits, I was fully ready to accept my death and pass on.... ending_good4$I can pass on to the afterlife then?... ending_bad judgement_badjudgement_goodo  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnpqrstuvwxyz{|}~    NCS V1.0B4  RelicofDeath , RelicofLife , RelicofLossa ,7 RelicofLove ,RelicofStrength , RelicofWisdomb ,8 S* o #1 T int GetNumItems(object oTarget,string sItem) { int nNumItems = 0; object oItem = GetFirstItemInInventory(oTarget); while (GetIsObjectValid(oItem) == TRUE) { if (GetTag(oItem) == sItem) { nNumItems = nNumItems + GetNumStackedItems(oItem); } oItem = GetNextItemInInventory(oTarget); } return nNumItems; } /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ int StartingConditional() { object oPC = GetPCSpeaker(); if (GetNumItems(oPC, "RelicofDeath") != 0) return FALSE; if (GetNumItems(oPC, "RelicofLife") != 0) return FALSE; if (GetNumItems(oPC, "RelicofLoss") != 0) return FALSE; if (GetNumItems(oPC, "RelicofLove") != 0) return FALSE; if (GetNumItems(oPC, "RelicofStrength") != 0) return FALSE; if (GetNumItems(oPC, "RelicofWisdom") != 0) return FALSE; return TRUE; } NCS V1.0B;  RelicofDeath ", RelicofLife ",~ RelicofLoss ",. RelicofLove ",RelicofStrength ", RelicofWisdom ",8 /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ int StartingConditional() { object oPC = GetPCSpeaker(); if (GetItemPossessedBy(oPC, "RelicofDeath") == OBJECT_INVALID) return FALSE; if (GetItemPossessedBy(oPC, "RelicofLife") == OBJECT_INVALID) return FALSE; if (GetItemPossessedBy(oPC, "RelicofLoss") == OBJECT_INVALID) return FALSE; if (GetItemPossessedBy(oPC, "RelicofLove") == OBJECT_INVALID) return FALSE; if (GetItemPossessedBy(oPC, "RelicofStrength") == OBJECT_INVALID) return FALSE; if (GetItemPossessedBy(oPC, "RelicofWisdom") == OBJECT_INVALID) return FALSE; return TRUE; } DLG V3.28]m3|; $ LXdp|   <HT`lx   ,8 `l       <H l|    8H lx     8 D h t       0@ dt     0< `p    $ H lt         4            P      % & * +\ / 0 1  5    h         z {                                  * + / 0 4 5 6  : 6  7 ; <  @  A   E d  e i j  n  o   s          ! ~     @         H        P       4  5 9 : X >  ?   C c  d h i ` m  n   r    h         p      !    x                        U V Z [ _  `         , - 1 2 6 7  ;                                         r s w x | }                    b c g h l  m                b c g h l  m             DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpYou came! I'm glad we have this chance to talk. Tell me, when you think back on your life, what emotion comes most strongly to your mind?A wise answer. Life is a mixture of countless experiences, both good and bad; it can be a very difficult thing to define. But tell me, overall, are you satisfied with the way you lived your life?k[I'm so sorry... Of all the emotions that can dominate a life, few are worse than futility.To be filled with happiness, it's a wonderful feeling, isn't it? You're fortunate. Tell me, why do your memories make you feel that way?I feel your pain. Though part of life, sorrow is never pleasant. So tell me, what makes you so sad? Did you have a hard life?Everyone has things in their life that they would like to change and it can become all too easy to focus on the bad times and failures, but you must try to look past them. The past can't be changed, what is done is done. Instead, try and remember the good times. You'll likely discover that there are far more of them than you thought. And, no matter how insignificant your life might seem to you, no person is an island. You can never know how many people you may have helped and touched throughout your life.Good. That is something very few people can say. To be content not only with your station in life but with your actions as well... It's one of the most difficult things one can learn in life, yet also one of best.Good. That is something very few people can say. To be content not only with your station in life but with your actions as well... It's one of the most difficult things one can learn in life, yet also one of best.~nA life without struggle and toil is pleasant but it also can lead to boredom, arrogance, and a lack of growth.Life can be a hard thing to understand, especially once it's over. Unfortunately, there's no way to change the past, you can only try and be happy and content with the life you had. I hope that you'll come to realize that someday. Life can be complicated, some find it a difficult thing to understand but I don't think you have that problem. No matter what regrets you might have, always try to look back fondly on your life. Here, take this to help you remember. I hope you enjoy the afterlife.Life is a wonderful gift, I feel sorry for those who fail to realize that until it's too late. I sincerely hope that your life was a good one.YIAnnoyance. Even after I am dead I still have to answer stupid questions.N>There are so many things, I couldn't possibly choose only one. Sadly, no. Yes I am. Contentment. Futility.tdI worked so hard in life but where does that leave me now? Should I have spent my time differently?wIt seems as if everything I did was useless. Now that I'm dead, it all amounts to nothing. Why was I ever even alive?Sorrow. Happiness.C3If you must know, I'm happy that it's finally over.C3No, my life was wonderful. I'm sad that it's over.rbThere were good time, I know that. But so often it seems as if they are drowned out by the bad...WGYes... My life is a tale of regrets, disappointments, and betrayals...]MWhat do you know anyway? It doesn't matter what you say, my life was wasted.n^Perhaps you're right. This is no time for regrets. Maybe things weren't as bad as I thought.1!Simply because I have no regrets....vfI simply look past the bad and focus on the best times of my life, they're my most cherished memories.ZJBecause, despite my troubles, I was able to live in peace and contentment....N>My life had few hardships and everything I wanted, I received.I9I don't care. I enjoyed myself, that's all that matters.2"Maybe. But then again, maybe not. life_end2P@It can, which is why I strove to improve myself and help others.5%I appreciate your advice. Thank you.life_end... life_check  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~       "$&   !#%'(*,.02468:<>@BDFHJLNPRTVWYZ)+-/13579;=?ACEGIKMOQSUX[\NCS V1.0B NW_JOURNAL_ENTRYlife3 ,8 /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ int StartingConditional() { object oPC = GetPCSpeaker(); int nInt; nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYlife"); if (nInt < 2) return FALSE; return TRUE; } NCS V1.0B5 lifeoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingo relicoflife /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("life", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } CreateItemOnObject("relicoflife", oPC); } NCS V1.0B  lifeoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingo /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("life", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } } DLG V3.28u%,'@ K $ LXdp|   0<H p|    HT`     , 8 `l x     8H l|    8D hx      0 @ d p     ,< `p    ,8 \l    ( 4 X h     D  P !t         n o s t@ x y z { |     T            d         p      n o s t| x y z { |                     h i m n r s t  x               ! "  &  '  (   ,                                          t u y z! ~                   Y Z ^ _ c d  h                6 7 ; < @  A                        G H L M Q  R             ! %  & w x | }             @ A E F J  K                 } ~                   ( $ %  ) O P T U0 Y  Z    8        @    + , 0 1H 5 6  : s t x yP } ~      X       `     ! " & 'h + ,  0 J K O Pp T  U    x          " # ' ( ,  - m v z {        DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpP@You look sad. Do I remind you of someone, or perhaps something?~nI know it can be hard to think back to what you have lost but perhaps, if you talk to me about it, I can help.You can try and hide your grief but I know what you are feeling right now. The sadness from having left behind something most precious to you... Please, let me help.I know you have lost things you care about, both in life and death, such is the way of the world. Which of these things most troubles you? Something lost in life, or something in death?People lose many things when they die. The people they care for and the objects most precious to them... Tell me, what about your loss upsets you the most?#It's a common concern, though a valid one nonetheless. I don't know how you behaved in life but I do know that, if you truly cared for them, they'll know. They'll learn it from your actions, if not your words. To those you sincerely cared for, you will never be forgotten.Think back? Did you try your hardest? Did you do everything you could have done? There's a limit to what any one person can do and everyone makes mistakes at times. The only way you could have truly failed is to have not given your all.I know how hard it can be to pass on when you're worried about those you have left behind. Unfortunately, all you can do for them now is pray. Perhaps they'll find their own strength and you'll see that they need you less than you think. Or perhaps you're right... Sadly, you can do nothing more for them now. You did all you could. You must accept that, it's the only way to find peace.I see. So while you were alive you lost someone or something dear to you. Did it slip away or did you fail to protect it? I supposed it matters not. A loss is a loss, regardless of the circumstances. Tell me, how does that loss make you feel?sWhether you are disappointed in yourself or another, there is little you can do except try and move on. Others will disappoint you, that's a part of life. And yes, sometimes you can't even rely on yourself. But there's nothing be gained for harboring such feelings for too long. You must accept what happened and learn from it so that you can do better the next time.Anger at what you lost? Or perhaps anger at you yourself for the loss? Either way, you must learn to let it go. If you are angry at yourself, put it aside, learn from your mistakes, and move on. If you at angry at another, you must realize that some of the blame my well rest with you. And, even if that is not the case, anger solves nothing. You can't move on until you put it aside.3#I'm not surprised. It's only natural to mourn what we have lost. What you must remember is not to let that grief consume you. Mourn yes, but then move on. There is no use in pining over that which is gone. Remember it but move on and, in time, you will find something or someone else...I can't help you if you won't let me. Loss in any form can be very difficult to deal with. I pray that someday you will be able to accept it.Loss in any form can be a very difficult thing to deal with but you seem to be coping well. Take this, it will give you strength when you think on what you have lost. I hope you're able to come to terms with you losses and pass on peacefully.zLoss is a terrible thing but it too is a part of life. I pray that you won't be consumed by thoughts of what you've lost.K;Even if you did, why should I discuss such things with you?.No, I must have been mistaken.7'Yes, but I don't wish to talk about it. Yes you do...N>I care nothing for what I lost. This is just a waste of time.=-I'm sorry, but I just don't think that I can.F6I'm not interested in your help. Just leave me alone.%Alright, you can try.?/Maybe you're right... It's hard, but I'll try.#Something in death.E5That I have to answer all of your questions about it.m]I never did enough for them. Now that I'm gone, will they even care? Will they remember me?M=Do you really think a pretty speech like that can console me?,I take comfort in you words.wgI...I failed them... I was not able to protect them and now, no one else will... It's all my fault...E5Then I did fail them. There can be no forgiveness...F6I did my best... I only wish it could have been more.}mWhat will happen to them now that I'm gone? Who will help them? Who will protect them? They still need me!D4No, there must still be something I can do for them!7'I...Yes... I'll pray for their safety."Something in life.@0Annoyed that I have to answer so many questions. Disappointed.N>I do not think there is anything of use to be learned from it.5%Yes, I must learn from what happened.Angry.(Forget my anger? Never.;+I suppose that's the best thing I can do...Sad...=-You're wrong. Nothing could ever replace it.3#Then you'd best pray for a miracle. loss_end23#Yes, I see the truth in your words.<,Thank you. Your words have truly helped me.loss_end... loss_check  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ #&),.0   !"$%'(*+-/1"2468:<>@BDFHJLNPRTVXZ\^`bdfhjlnoqr3579;=?ACEGIKMOQSUWY[]_acegikmpstNCS V1.0B NW_JOURNAL_ENTRYloss3 ,8 /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ int StartingConditional() { object oPC = GetPCSpeaker(); int nInt; nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYloss"); if (nInt < 2) return FALSE; return TRUE; } NCS V1.0B5 lossoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingo relicofloss /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("loss", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } CreateItemOnObject("relicofloss", oPC); } NCS V1.0B  lossoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingo /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("loss", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } } DLG V3.28Etdy ]%P+ $ LXdp|   <HT |   <H p|    8H l|    8 H l x       4D ht     @H         (          <      $    H           \         h          x                          "  # N O S T X Y  ]                % & * + / 0  4                             q  r v w ( {  |      0         8     T  U Y Z @ ^   _    H      :  ; ? @ P D  E   I    X         `    c  d h i h m   n    p     t    :  C G H |  L c  d h i  m  x DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpbRThat far off look in your eye... You're thinking of your loved ones, are you not?~nThink back on your life? Was there truly no one you cared for? There's no reason to hide your feelings here.For many, the hardest part of death is leaving behind those they loved. No matter the type of love, a life without is a life unfulfilled. Yet now, you are here and they aren't. It must be difficult for you.As time moves on lives are brought together, intertwined, and then, eventually, drift apart. It is a process without beginning and without end.I don't know what's in the hearts of those you left behind but I do know that if you truly cared for them, and they for you, they will carry those feelings with them for the rest of their lives. True love is not something easily forgotten.I'm sorry, but that is not something I can answer. It is possible...but I'm not the one who decides your fate, or theirs. If it helps, I will offer my prayers that you are united with them once again.A life without love is a terrible thing. I hope that, upon further reflection, you'll realize that the love others have for you, and you for them, is greater than you know.Remember, no matter where you go or what you do, those you care for will always be in your heart. Take this and think of them when you look upon it. I wish you the best of fortune in what comes next.vTrue love is an eternal bond that is carried not only through life but beyond as well. There's nothing more precious.'Yes, they owe me money.7'No, there are none I cared for in life.;+I'm not hiding anything. There was no one.0 You're right. I do miss them...I9Yes, I wonder what will become of them now that I'm gone.7'Yes, it seems I can do little else now.-No, I prefer to be on my own.WGNow that I'm gone, it won't be long before even they forget about me...+Will I ever see them again?5%I only wish we didn't have to part...N>I'll never forget them...but would they say the same about me?qYou words are pretty but how can you really be so sure? You're just saying empty things to try and ease my mind.C3Yes, you're right. But will I ever see them again?hXI'm glad. I too will do my part and carry my love for them to the afterlife and beyond.+Will I ever see them again?aQPrayers? That's all you can do? I've had enough of this worthless conversation.1!Don't patronize me. I'm leaving. love_end23#I appreciate it. I'll do the same.>.You have my thanks. I'll treasure your words.love_end... love_check  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~    "$&(*,.02468:<>?AB!#%')+-/13579;=@CDNCS V1.0B NW_JOURNAL_ENTRYlove3 ,8 /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ int StartingConditional() { object oPC = GetPCSpeaker(); int nInt; nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYlove"); if (nInt < 2) return FALSE; return TRUE; } NCS V1.0B5 loveoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingo relicoflove /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("love", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } CreateItemOnObject("relicoflove", oPC); } NCS V1.0B  loveoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingo /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("love", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } } IFO V3.28P11e%0.   D O  0B `A ? \          / > !? "P #\ $h %w &x ' ( ) *+,- ./0Mod_IDMod_MinGameVerMod_Creator_IDMod_VersionExpansion_PackMod_NameMod_TagMod_DescriptionMod_IsSaveGameMod_CustomTlkMod_Entry_AreaMod_Entry_XMod_Entry_YMod_Entry_ZMod_Entry_Dir_XMod_Entry_Dir_YMod_Expan_ListMod_DawnHourMod_DuskHourMod_MinPerHourMod_StartMonthMod_StartDayMod_StartHourMod_StartYearMod_XPScaleMod_OnHeartbeatMod_OnModLoadMod_OnModStartMod_OnClientEntrMod_OnClientLeavMod_OnActvtItemMod_OnAcquirItemMod_OnUsrDefinedMod_OnUnAqreItemMod_OnPlrDeathMod_OnPlrDyingMod_OnPlrEqItmMod_OnPlrLvlUpMod_OnSpawnBtnDnMod_OnPlrRestMod_OnPlrUnEqItmMod_OnCutsnAbortMod_StartMovieMod_CutSceneListMod_GVar_ListMod_Area_listArea_NameMod_HakListMod_CacheNSSList^" 9-m2Q1.68$The Measure of a ManmeasureIn time, death comes to all. What matters is not how you die, but how you lived. When you die, will you be able to put your past aside and move on?theworldbetweenx2_mod_def_loadx2_mod_def_actx2_mod_def_aqux2_mod_def_unaqu nw_o0_death nw_o0_dyingx2_mod_def_equ nw_o0_respawnx2_mod_def_restx2_mod_def_unequtheworldbetween  !"#$%&'()*+,-/0JRL V3.28n `(4@LXdp| 4@Lht  ) -  : $  t     B  > BD K      P        \   k    h     7 ;t G        CategoriesNameXPPriorityPictureCommentTagEntryListIDEndText%Preparing for the End preparingThis place... Is it really the afterlife? Am I really dead? My mind, my memories, all are a blur now. Regardless, it appears that there is nothing I can do but speak to these six spirits as Chamiel says I must.k[After speaking to one spirit my mind is no clearer. I wonder what the next one will say...These spirits and their questions... Why do they need to know these things? If they truly are guardians of the afterlife should they not know the answers already? It all makes so little sense to me now.The longer I spend in this strange place the more I believe it to be real and not some fevered dream. But as to its purpose, I can only guess...The answers I give to the spirits... In my heart, I suppose I have always known these things yet this is the first time I have given many conscious thought. It is strange, to say the least...I am dead, I fully believe that now. Yet this place is neither heaven, hell, nor any afterlife of which I have ever heard tell. Surely my fate has already been decided so why am I here? Why am I doing this? I have an idea, but I must know for certain...;+At last, I think I understand. The spirits were not asking questions for their benefit but for my own. Now that I have spoken with them, I believe I have a better understanding of my life and at least a partial acceptance of my death. I must speak with Chamiel again and find out what comes next.I have done all I can and answered the questions of the spirits as honestly as I am able. All that remains is to pass through the final door and learn my fate. Whatever it may be, I am ready.#The Spirit of DeathdeathDeath is the end, is it not? But...am I truly ready for this? There is still so much I left undone... Why does this have to be my fate? I fear to approach such a sinister spirit as this...In the end all die and all regret things they did or did not do... There is no use in fighting that which can not be avoided. Though difficult, I must try and accept this."The Spirit of LifelifeWhat did I do with my life? All the things I said and did... Were they worthwhile? Or did I only squander the little time I had? Perhaps this spirit can help ease my mind...Perhaps if I could do it again there are things I would change but the time to reminisce and wonder is past. All I can do now is go onward to whatever fate awaits me."The Spirit of LosslossHow can I move on knowing that I could not protect what mattered most to me? Now that I am gone, will there be any to take my place? Do such things even matter anymore? Maybe this spirit will offer some consolation...Now, more than ever, there is nothing more I can do. I can only hope that I tried my best and that, in some way, no matter how small, my efforts were not in vain."The Spirit of LoveloveAm I to never again see those I love? There was so much more I should have said to them, have done for them... How can I accept death if it means leaving them behind? Can this spirit truly ease my troubled heart?qMaybe this parting will not be forever. Now I can only wait, and hope that they know how much I care for them...&The Spirit of StrengthstrengthI worked so hard to grow stronger and yet death still came for me. Was there any purpose to it? Was I merely chasing the wind? Could this spirit know the answers?It seems that seeking strength is neither right nor wrong. What truly matters is what is done with that strength. Looking back on my life, did I use it wisely?$The Spirit of WisdomwisdomI thought the search for wisdom a never ending task yet I believe I may have reached the end at last. What use is all I learned now that the end has come for me? What can this spirit possibly know of such things?Wisdom and knowledge... How did I use what I know? What did I pass on to others? I must think on this. Perhaps, even now, there is still more for me to learn...  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklm   NCS V1.0B5 "3 7chamiel_alistar, -chamiel1  /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this script OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); object oTarget; oTarget = GetObjectByTag("chamiel_alistar"); AssignCommand(oTarget, ActionStartConversation(oPC, "chamiel1")); } ITP V3.28X0h (08@HPX`hpx~8    ##8 !"#$ P<}MAINSTRREFIDLIST  !"#$%&'()*+,-./   UTI V3.28D<H   / C     +6 TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1PropertiesListPaletteIDComment relicofdeathRelic of Death;+A token signifying the acceptance of death. RelicofDeath UTI V3.28D<H    - 9 r    96 TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1PropertiesListPaletteIDComment relicoflife Relic of Life5%A token signifying a life well lived. RelicofLife UTI V3.28D<H)   - A     `6 TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1PropertiesListPaletteIDComment relicofloss Relic of LossM=A token signifying the acceptance of loss and the inevitable. RelicofLoss UTI V3.28D<H+   - A     6 TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1PropertiesListPaletteIDComment relicoflove Relic of LoveO?A token signifying an understanding of love and its many forms. RelicofLove UTI V3.28D<HD   5 I     Z6 TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1PropertiesListPaletteIDCommentrelicofstrength!Relic of Strength\LA token signifying an understanding of the true worth of strength and power.RelicofStrength UTI V3.28D<H@   1 E     W6 TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1PropertiesListPaletteIDComment relicofwisdomRelic of Wisdom^NA token signifying an understanding of the true worth of wisdom and knowledge. RelicofWisdom FAC V3.28pM 54l< $0DP\ht     (     )222dd2d2dd2ddFactionListFactionParentIDFactionNameFactionGlobalRepListFactionID1FactionID2FactionRepPCHostileCommonerMerchantDefender  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKL ITP V3.28 @@`8 (08@HPX&9    !"#$MAINSTRREFIDLIST   ITP V3.28L8$ (0  !"#$MAINSTRREFIDLIST DLG V3.28Etd n$P* $ LXdp|   <HT`l    <H p|    8H l|    8 D h t      , P`     @H       \ ] a b( f g h i j  n      <         H        T U Y Z\ ^ _ ` a b  f    p         |     ] ^ b c g h  l         , - 1 2 6  7 a b f g k l  p                     $ %  ) U V Z [ _ `  d                 -  . 2 3 ( 7  8   <    0       8         @ "   # c  q u v H  z    L        T       W  X \ ] \ a  b   f    d         l         t     C  P T U |  Y p  q u v  z   DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wp>.Ah, a mortal. Tell me mortal, are you strong?There's more than one kind of strength. Saying what you did takes a certain strength of it's own. Everyone is strong in some way.uYou seem confident, I like that. But strength alone is meaningless. So tell me, what did you do with your strength?Ah, that's good. Strength is useless if you have no reason to use it. But tell me, what type of tasks did you use your strength to accomplish. That's a selfish and foolish way to use your strength. Those who have strength should help those that do not. Then they will in turn help you when you find yourself in need of a strength which you do no posses. Strength is mean to build, not to take or tear down.*Strength and arrogance are a poor mix. Strength unused and strength misused are both terrible things. Unlike the other spirits, I won't spend time exchanging words when I see there's nothing be gained. If you can't even admit that you're wrong, I have nothing more to say to you.xAt least you realize it now. Perhaps it's too little too late, perhaps not, but at very least it's better than nothing.#Unlike the other spirits, I'm a being of few words. You seem to understand the true meaning of strength and for that, I congratulate you. Please take this as a token of that understanding. I pray that you'll have the strength to face you final destiny, whatever it may be.vStrength is a tool and, like any tool, it's neither good nor bad. It's up to you to decide how your strength is used.&Stronger than you are. No, I 'm not.A1You're wrong, I'm not strong and never have been.&Yes, yes, I am strong.(I've always tried to be. Yes I am.H8I didn't use it for anything. I just like being strong.B2I used it to rule the weak and take what I wanted.O?I used it to work hard and accomplish whatever I set out to do.2"To take what I wanted from others.9)If you believe that then you're the fool.<,Good, I've got nothing to say to you either. strength_end2hXYou're right, I wasted my strength... I only wish that it weren't too late to change......<,To challenge myself and keep moving forward.)To make an honest living.'To help others in need.)I used it to help others.+Thank you, I'll do my best. strength_end...strength_check  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~    "$&(*,.024579;=?AB!#%')+-/1368:<>@CDNCS V1.0B NW_JOURNAL_ENTRYstrength3 ,8 /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ int StartingConditional() { object oPC = GetPCSpeaker(); int nInt; nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYstrength"); if (nInt < 2) return FALSE; return TRUE; } NCS V1.0B= strengthoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingorelicofstrength /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("strength", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } CreateItemOnObject("relicofstrength", oPC); } NCS V1.0B  strengthoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingo /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("strength", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } } ARE V3.28AD<#4|&V& z1*     H p     8 `     ( P x     @ h     0 X       H p     8 `     ( P x     @ h     0 X     8 H   4@T pD .(9<4Bc !"# $L %M &N 'O (P)*+,-./0123*+,-./ 0 123*+,-./0123*+,- ./ 0 123*&+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./ 0 123*+,-./0123*+,-./0123*+,-./ 0 123*L+,-./0123*&+,-./0123*+,-./ 0 123*+,-./0123*+,- ./0123*+,-./0123*+,-./ 0 123*+,-./0123*#+,-./0123*+,-./0123*+,-./ 0 123*+,-./0123*+,- ./ 0 123*+,- ./ 0 123*+,- ./0123*+,-./ 0 123*#+,-./ 0 123*+,-./ 0 123*+,-./0123*+,- ./ 0 123*+,-./0123*+,-./ 0 123* +,-./ 0 123*K+,-./ 0 123* +,-./0123* +,-./ 0 123*&+,- ./ 0 123*+,-./0123*+,-./0123*+,-./0123*+,-./ 0 123*#+,-./0123*+,-./ 0 123*&+,-./ 0 123*+,-./0123*+,-./0123*+,-./0123*+,-./ 0 123*+,-./ 0 123*#+,-./0123*+,-./ 0 123*+,-./ 0 123*+,-./0123*+,-./0123*+,-./0123*+,-./ 0 123*+,-./0123*+,-./0123*+,-./ 0 123*+,-./0123*+,-./0123*+,-./0123IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityFogClipDistSkyBoxDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3TheWorldBetween!The World Betweentheworldbetweentii01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~@  !"#$%&'()*+,-./0123456789:;<=>?@GIC V3.28  XG$kP           $  R048<@D  LCreature ListCommentDoor ListEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable List.Hard Iron Portcullis door 3 Hardness DC: 50.Hard Iron Portcullis door 3 Hardness DC: 50gThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.   GIT V3.28v8`huh d( L]cdefghijklmnopqrstuvwxyz{|}- t8TpF-xFMNOPQRSTUVWXYZ[\]^_`abcdefgijk^  /L h   -T ]     -    l0Lh]     -,HdF|F !"#$%&'()*+,-./012356788T4Pl5\50JJ   ?@ABCDE FGHIJ;K;L+MNOPdQ2RBST U V W X Y Z [ \  ] ^* _9 `H aWb$ccccccccccc ccccccccccccccccdeeeeee eeDeeee e(eeeje!e,e-e.efgh#ij hdijh~ij klmlmn   ? fo pw  q rstu#vwx+yz { | } ~ ,--    ? o p  q rsPtu#vwx>d   ? oI p   q "rs6tu#vwx$dddddddd d%d \A\B gnYB H  3 @ f z     !"#$%&'()*BCD EF GHIJFKFLMNOP2QRAST U V W X Y& Z5 [D \S ]b ^q _ ` abPccccccc ccccccccccccccccccccdeeeeee ee eeeeoe-e.fgh+ij h+ij k lm<n   ? o p  q rstu#vwx+yz{|}~        ? o p  q rsztu#vwx $d h4B XB H=  - ; _t k     !"#$%&'() *B C D E F G HIJ<K<LxMNOP2Q2RAST U V W X Y Z$ [3 \B ]Q ^` _o `~ ab,cccccccccccccccccccccccccccdee(e.fgkl m<n KIA RMXB Ԫ=iN   D   " ' + !"#$%&'()*+,-./0123456789:;<=>?@ABCD E FGHIJ<K<LxMNOP2Q2RAST U/ V> WM X\ Yk Zz [ \ ] ^ _ ` abcccccccccccccccccccccccccccd0ee(f<g@kDlm<L   ? o p   q "rstu#vwx+yz{|}~'21001TL dd, dnd   ? 1o p= I qU arstu#vwx+yz{|}~'  l A B ? p ~       !"#$%&'()h*+,-./0123456789:;<=>?@ABCDE FGHIJ;K;L+MNOPdQ2RBST U V W  X/ Y> ZM [\ \k ]z ^ _ ` abpccccccccccc ccccccccccccccccdeeeeee eeDeeee e(eeeje!e,e-e.ef4g8h#ij hdijh~ij kHlm<nP   ? o p  q rstu#vwx+yz { |}~ , \d d(d' d   ?  oI p  q, 8 rs6tu#vwxpdddddddd d%d  B oB ? I  U x        !"W#$%&'()Q*+,-./0123456789:;<=>8?@ABCD EF GHIJ<K<LxMNOP2Q2RAST U V W X Y( Z7 [F \U ]d ^s _ ` a bcccccccccccccccccccccccccccd eeee(e,f$g(k,lm<n4   ?  o p  q  rs tu#vwx+ y z{|}~----@   ?  o7 p  q! - rs(;tu#vwxDd+dCd \B B ? =  J l  x      !"y#$%&'()*BC D E F G HIJ<K<L<MNOP2Q2RAST U V W X Y Z [, \; ]J ^Y _h `w a bTcccccccccccccccccccccccccccdee.fgklm<n Y! B }B ?     t>  ) 6  @ D !"#$%&'()h*BCD EFG HIJ<K<L<MNOP2Q2RBST UH VW Wf Xu Y Z [ \ ] ^ _ ` a bcccccccccccccccccccccccccccdTeee e!fhglhZijhZijhZijk|lm<n   ?  oH p ( q4 @rstu#vwx d d   ? ToI pe q q} rs(Dtu#vwxdd d d d% d%d%d     %# ''               4BA   " 6 C%# D'' H I J K L M N O P Q R S T U Y BpB Z ^ m p|   / B mhB "Z6AreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListXPositionYPositionZPositionXOrientationYOrientationTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeArmorPart_RFootBodyPart_LFootBodyPart_RShinBodyPart_LShinBodyPart_LThighBodyPart_RThighBodyPart_PelvisBodyPart_TorsoBodyPart_BeltBodyPart_NeckBodyPart_RFArmBodyPart_LFArmBodyPart_RBicepBodyPart_LBicepBodyPart_RShoulBodyPart_LShoulBodyPart_RHandBodyPart_LHandAppearance_HeadColor_SkinColor_HairColor_Tattoo1Color_Tattoo2StrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListSpellSpellFlagsSpellCasterLevelClassListClassClassLevelEquip_ItemListBaseItemLocalizedNameDescIdentifiedChargesCostStolenStackSizeAddCostIdentifiedCursedArmorPart_LFootArmorPart_RShinArmorPart_LShinArmorPart_LThighArmorPart_RThighArmorPart_PelvisArmorPart_TorsoArmorPart_BeltArmorPart_NeckArmorPart_RFArmArmorPart_LFArmArmorPart_RBicepArmorPart_LBicepArmorPart_RShoulArmorPart_LShoulArmorPart_RHandArmorPart_LHandArmorPart_RobeLeather1ColorLeather2ColorCloth1ColorCloth2ColorMetal1ColorMetal2ColorPropertiesListModelPart1ModelPart2ModelPart3PropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearItemListRepos_PosXRepos_PosyDoor ListLocNameAutoRemoveKeyCloseLockDCFactionKeyRequiredLockableLockedOpenLockDCTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedOnClickLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnFailToOpenXYZBearingEncounter ListListSoundListStoreListTriggerListWaypointListHasMapNoteMapNoteMapNoteEnabledPlaceable List nw_halfcel001/1ChamielAlistar7'The mysterious guide to places unknown.chamiel_alistarchamiel2nw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultenw_it_creitem147X3NW_IT_CREITEM147 nw_wswmls01083 NW_WSWMLS010 nw_creitemcel2 NW_CREITEMCEL nw_bandit006"T0Spirit of StrengthH8The representation of the search for strength and power.spirit_strengthstrengthnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_aarcl004 NW_AARCL004 nw_waxmgr002\63 NW_WAXMGR002 nw_cultmember 0Spirit of WisdomJ:The representation of the search for knowledge and wisdom. spirit_wisdomwisdomnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_noblfemales1Spirit of Loss7'The representation of sadness and loss. spirit_losslossnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte x0_cloth003 X0_CLOTH003 nw_cloth022{2 NW_CLOTH022 nw_halfcel001/1Spirit of Love6&The representation of love and desire. spirit_lovelovenw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_mcloth00266 NW_MCLOTH002 nw_creitemcel2 NW_CREITEMCEL nw_plagmale1Spirit of DeathF6The representation of death and man's inevitable fate. spirit_deathdeathnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte deathcowl Death Cowl DeathCowl nw_wplmsc00477 NW_WPLMSC004 nw_malekid01Z1Spirit of Life9)The representation of life and potential. NW_MALEKID01lifenw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_willowisp2 JudgementZ 2JA mysterious being that transports the souls of the dead to the afterlife. judgement judgementnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultenw_it_crewpsp0113NW_IT_CREWPSP011nw_it_creitem0333NW_IT_CREITEM033 first_doorDoor x2_doorhard3 second_doorDoor x2_doorhard3nw_waypoint001 door2_point9Door 2 Waypoint #$%&'(7  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`ab~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLhlmnqoprstuvwxyz{|}~2     01 !"#$%&'()*+,-./3456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~     49:DG;<=>?@ABCEFHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !")*+,-./0123456Eu$C  !"#$%&'()*+,-./012345678:9 ;<=>?@ABCDFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstvwxyz{|}~       !"#%&'()*+,-./0123456789:;<=>?@ABDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefgjhiklmnopqrstuITP V3.28lx$H (08@HPX`hp:# !"#$0   MAINSTRREFIDLIST    ITP V3.28L8$ (0  !"#$MAINSTRREFLISTID DLG V3.28I@W(K/ $ LXdp|   , T`l    <H p |    8H l|    <H l x       4 @ d    , P\           ,          @           T        ? @ D Eh I J K  O Z [ _ `t d e f  j E F J K O P  T     # $  (                                    c  d h i  m   n                    >  ? C D   H  I   M    (         0      <  = A B 8 F   G    @       H       ]  ^ b c P g  h   l    X         `     n  z ~  h     l      ! " & 't +  , T U Y Z| ^ _  c                 # $  ( ? @ D E I VDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListLinkCommentStartingList nw_walk_wp nw_walk_wpjZAh, you seem like an intelligent person. Tell me, what think you of knowledge and wisdom?No need to worry. I know that a life of study is not for everyone. Nonetheless, you are no doubt knowledgeable on some subject or another, most are. But what do you do with the knowledge you have, no matter how trivial it may seem?Excellent, excellent! I see we agree perfectly. Ah, there are few things more noble than the pursuit of knowledge. But now let me ask you a question. What should one do with the knowledge he has?Nothing at all? But then why did you trouble yourself to learn it in the first place? What purpose is there in knowledge if it's used for nothing?Oh dear... That's a dreadful misuse of knowledge. We should use what we learn for the benefit of all. Not that there's anything wrong with profiting from what you worked hard to acquire, but that profit should not come at the expense of others.Alas, if you don't see the true value of knowledge and wisdom then I fear my words, no matter how well spoken, won't be enough to sway you. Perhaps in time you'll come to see the error of your ways.Marvelous! Your knowledge would be worth little if it disappeared along with you into the afterlife. By sharing it you can assure that it will live on for generations to come.ueWonderful! After all, what's the use of knowledge if not used to enrich the world in which you live?N>I'm happy to see that you understand the true worth of knowledge and wisdom. The joy that comes from the seeking, use, and teaching of them simply can not be measured. Here, take this to show all that you are a true seeker of knowledge. And remember, even in the afterlife, there is always more that can be learned.zWisdom and knowledge, two truly beautiful gifts given to all, if only we seek them. I wish you the best in their pursuit.L<Worthless, both of them. Strength and power are all I need.VFI suppose they have their place, but they hold little interest for me.3#I don't really use it for anything.:*I use it to gain an advantage over others.9)I share it with other people if they ask.0 I use it to help out when I can.B2They have many uses. Learning is always valuable.SCThey're precious things. Their importance can never be overstated.I9One doesn't need to do anything. Acquiring it is enough.TDWhat's it matter? It's not your place to lecture me on such things.SCYou make a good point... I was foolish not to realize that sooner.<,Use it to improve his own situation in life.K;Those are the words of a sentimental fool and nothing more.YIOr perhaps in time you'll come up with something more interesting to say. wisdom_end2L<Perhaps you're right... Maybe I'm not as wise as I thought.;+Pass it on to others so they too can learn.$My thoughts exactly.A1Use it for the betterment of everyone, of course.I agree.6&I enjoyed our conversation, thank you. wisdom_end... wisdom_check  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~     "$&(*,.02468:;=?ACEF!#%')+-/13579<>@BDGHNCS V1.0B NW_JOURNAL_ENTRYwisdom3 ,8 /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ int StartingConditional() { object oPC = GetPCSpeaker(); int nInt; nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYwisdom"); if (nInt < 2) return FALSE; return TRUE; } NCS V1.0B9 wisdomoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingo relicofwisdom /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("wisdom", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } CreateItemOnObject("relicofwisdom", oPC); } NCS V1.0B  wisdomoNW_JOURNAL_ENTRYpreparing3 > preparingo@-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingo\-NW_JOURNAL_ENTRYpreparing3 > preparingo-NW_JOURNAL_ENTRYpreparing3 > preparingox-NW_JOURNAL_ENTRYpreparing3 > preparingo /* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); AddJournalQuestEntry("wisdom", 2, oPC, FALSE, FALSE); if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 6) { AddJournalQuestEntry("preparing", 7, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 5) { AddJournalQuestEntry("preparing", 6, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 4) { AddJournalQuestEntry("preparing", 5, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 3) { AddJournalQuestEntry("preparing", 4, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 2) { AddJournalQuestEntry("preparing", 3, oPC, TRUE, FALSE); } else if (GetLocalInt(oPC, "NW_JOURNAL_ENTRYpreparing")>= 1) { AddJournalQuestEntry("preparing", 2, oPC, TRUE, FALSE); } }